ANONYMOUS DISSENT
ROLE
PROGRAMMER
GENRE
Multiplayer, RPG
PROJECT OVERVIEW
As part of our mini capstone at Algonquin College, our team developed Anonymous Dissent, an open-world multiplayer RPG. Explore a dynamic world on foot or by driving various vehicles. Master skills through a branching skill tree, while engaging in diverse combat encounters, express emotions with a variety of emotes, and encounter roaming AI characters for an immersive experience.
HIGHLIGHT REEL
UNAVAILABLE
GAME F
EATURES
AI Systems
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Manages dynamic behavior for all roaming NPCs
Interaction System
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Manages the interaction between Game Objects​
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Some note-able interaction include, entering and exiting a vehicle, entering practice mode around punching bags to earn XP, interacting with NPCs, etc
Inventory System
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Handles the management and usage of Items​
Item System
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Manages the properties and usage of various Items​
Shop System
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Manages purchasing and selling of in-game items
Player Character & Controller
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Fully customizable and interactive player model
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Extensive network support for fully synchronized player interactions and animations
Vehicle System & Controller
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Detailed vehicle mechanics and interactions
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Custom controls to allow for smooth handling
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Ability to drive or ride as a passenger
Skill Tree System
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Modular Skill system that allows players to purchase upgrades to improve game-play experience
Combat System
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Enables players to enter/ exit Close-quarters Combat mode to perform various unique melee attacks
Note: All game systems and features are fully networked to work smoothly in a multiplayer setting.