VOID N' NULL
ROLE
PROGRAMMING CONTACT & BUILD ENGINEER
GENRE
Multiplayer, FPS, Tower Defense, RTS
PROJECT OVERVIEW
As part of my capstone project at Algonquin College, our team developed Void N' Null, a fast-paced multiplayer FPS with tower defense and RTS elements. Set on a frosty alienated planet, 2-5 player teams use diverse weaponry and strategic structures to collaborate, destroy the enemy base, and secure victory.
HIGHLIGHT REEL
UNAVAILABLE
GAME F
EATURES
AI System
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Manages dynamic behavior for all NPCs
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​Some interaction include, controlling Offensive Structures, or Deployed Reinforcements
Mission System
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Varied side missions integrated into maps for dynamic gameplay and boost team economy
Interaction System
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Manages the interaction between Game Objects
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Some notable interactions include, using in-game items, entering/ exiting Mechs, accessing Shops, etc
Inventory System
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Handles the management and usage of items
Item System
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Manages the properties and usage of various items
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​Weapons : Pistol, Shotgun, Sniper
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Consumables : Health Pack, Stamina Pack, Armour Pieces, Grenades
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Shop System
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Manages purchasing of Items and Structures
UI System
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Manages Menus, Loading screens, and Game UI
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Tracks and Displays player statistics while in-play
Ability System
- Utilized Unreal's Gameplay Ability System to power Item and Structure abilities/ actions.
Player Characters and Controller
- Varied gameplay based on selected Class :
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Commander : Deploy-able Reinforcements
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Combat Engineer : Supply Drop
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Commando : Air Strike
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Movement and Combat capabilities :
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Walk, Jump, Sprint, Crouch, Dodge
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Melee Combat actions
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Able to use Items, Abilities, and Structures
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Able to possess and control Mech
Mech Character and Controller
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A powerful machine that can be controlled by either team upon collecting technology pieces
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Utilizes a custom controller, to allow for 2-players to possess and control at the same time. One player must control movement, and the second must control the weapon system
Structures and Building System
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Diverse range of Defensive and Offensive Structures
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Towers : Gunner, Artillery, Heal, Sensor
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Traps : Spiked, Speed, Snare, Minefield
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Barricades : Wall, Reinforced Wall, Sandbags
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Able to strategically upgrade for unique abilities
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Able to repair and destroy deploy-able structures
Note: All game systems and features are fully networked to work smoothly in a multiplayer setting.